Minecraft Education partners with Houghton Mifflin Harcourt, Roald Dahl Estate, and Smithsonian to develop collaborative and engaging content.
Many adults today have engaged in learning through games – from designing history-themed board games to choose-your-own-adventure explorations. Educator practice and research over the past two decades documents the effectiveness of this approach. In the Level Up Learning study from Joan Ganz Cooney Center, nearly three quarters (71%) of teachers who use digital games reported that games have been effective in improving their students’ learning outcomes. Due to its open and immersive design, open world games like Minecraft can be utilized as a vehicle for storytelling, narration, and motivation in language arts and across the curriculum.
Educators and students in 115 countries have begun their journey with Minecraft: Education Edition. They tell us that using Minecraft to complement their existing curriculum has helped them improve student engagement, collaboration, and creative exploration. We have also seen App Smashing in education as ground-breaking educators find multiple products useful to integrate technology into existing instruction. So we asked ourselves, what would happen if we were to use Minecraft as an example of Game Smashing ?
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It’s time to bring one of the most iconic games to life and reimagine it as a Minecraft world. Partnering with Houghton Mifflin Harcourt, Minecraft Education is proud to deliver The Oregon Trail Experience to educators and students around the world. Exclusively in Minecraft: Education Edition, classrooms can play through The Oregon Trail in Minecraft, from Independence, Missouri to the Oregon Coast.
Over 15 learning experiences along the way enrich learning with activities in Language Arts, Mathematics, Science, Visual Arts, and more and reach students regardless of grade level. Students can also add their own paths to the game and create their own 19th century communities along the journey.
The versality of Minecraft in the classroom continues to be demonstrated across the curriculum as well. This past Spring, we partnered with the Roald Dahl Estate on Imaginormous , a writing competition for elementary and middle school students. The winner’s story, Fluffletopolis , was turned into a Minecraft build by our friends at ShapeScape. We look forward to educators and students using this world, and the lessons we created alongside the Roald Dahl Team, to empower our next generation of storytellers and creators.
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If you’re interested in getting started with an introductory level experience, Minecraft Education is partnering with Smithsonian for their Museum Day LIVE event on Saturday, September 23rd. By collaborating, we can bring together the amazing resources Smithsonian has with immersive Minecraft extensions to the existing lesson plans . Minecraft Global Mentor Ben Kelly already experienced these extensions with his students.
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In addition to our support of creating great learning experiences like The Oregon Trail, Fluffletopolis and Museum of Me, we continue to add features to Minecraft: Education Edition. Next month we will introduce three new features for students and educators alike. As always, we are incorporating other new features from other Minecraft versions like stained glass, crafting recipe book, ravines, parrots, and the most important Minecraft block, coarse dirt (if this doesn’t sound exciting to you, ask your students).
Please share your experiences with your community and with us at @playcraftlearn and through our educator community site on education.minecraft.net.